Class PlantAction
public class PlantAction : MultiAction, IGenericDataHolder
- Inheritance
-
JsonTypeSafeGenericDataHolderPlantAction
- Implements
-
IGenericDataHolder
- Derived
- Inherited Members
-
JsonTypeSafeGenericDataHolder.GetDataKeys()
- Extension Methods
Constructors
PlantAction(ActionType, ActionInfo, PlantType)
public PlantAction(ActionType type, ActionInfo info, PlantType toPlant)
Parameters
typeActionTypeinfoActionInfotoPlantPlantType
Fields
ToPlant
[DataMember]
protected readonly PlantType ToPlant
Field Value
Methods
AndThenIsCompleted()
MultiAction version of IsCompleted(). This method returns whether or not the main action is completed.
protected override CompletionType AndThenIsCompleted()
Returns
- CompletionType
Whether the main action is completed
AndThenOnCompleted(CompletionType)
MultiAction version of OnCompleted(CompletionType). This method gets called when the main action completes.
protected override void AndThenOnCompleted(CompletionType type)
Parameters
typeCompletionTypeThe completion of the main action
AndThenUpdate(GameTime, TimeSpan, float)
MultiAction version of Update(GameTime, TimeSpan, float). This method is called every update frame while the main action is active. By default, only MainElapsedTime is increased.
protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
Parameters
timeGameTimeThe current game time
passedInGameTimeSpanThe amount of time that has passed, in game time
speedMultiplierfloatThe game speed multiplier, which represents how fast things should happen, which is usually determined by Speed
CreateFirstActions()
Return a set of actions that should be executed before this action. Even if the yield statement is used, all actions will be collected into a list at the start of this action's invocation. If no action gets returned in this function, this action fails. If the returned set only contains null items, no first actions will be executed.
protected override IEnumerable<Action> CreateFirstActions()
Returns
- IEnumerable<Action>
A set of actions that should run before this action
GetArguments(ActionInfo, bool)
public static IEnumerable<ActionArgument> GetArguments(ActionInfo info, bool automatic)
Parameters
infoActionInfoautomaticbool