Class TryMultipleAction
An action type that can be extended to try multiple underlying actions until there are no more actions to try, or until one of them succeeds. This action is the underlying class used by TryGoHereAction.
public abstract class TryMultipleAction : Action, IGenericDataHolder
- Inheritance
-
JsonTypeSafeGenericDataHolderTryMultipleAction
- Implements
-
IGenericDataHolder
- Derived
- Inherited Members
-
JsonTypeSafeGenericDataHolder.GetDataKeys()
- Extension Methods
Constructors
TryMultipleAction(ActionInfo)
Creates a new typeless action with the given action information.
public TryMultipleAction(ActionInfo info)
Parameters
infoActionInfoThe information for this action.
TryMultipleAction(ActionType, ActionInfo)
Creates a new action with the given action information.
public TryMultipleAction(ActionType type, ActionInfo info)
Parameters
typeActionTypeThe type for this action.
infoActionInfoThe information for this action.
Methods
GetNextActionToTry()
Create and return an instance of the next action to try. If this action completes successfully, this action also completes successfully. If this method returns null, it causes this action to fail.
public abstract Action GetNextActionToTry()
Returns
Initialize()
This method is called when the action is first started by a Person. Note that it is not called when the action gets added to the ActionQueue, but when it is moved to CurrentActions.
public override void Initialize()
OnCompleted(CompletionType)
This method is called when this action IsCompleted(), or if it is canceled from an outside source. Note that, if this method is called as a result of IsCompleted(), the CompletionType passed will be the same. By default, only OnActionCompleted(Action, CompletionType, bool) is called.
public override void OnCompleted(CompletionType type)
Parameters
typeCompletionTypeThe type that this action completed with
Update(GameTime, TimeSpan, float)
This method is called every update frame if this action is currently active. By default, only the ElapsedTime is modified in this method and ActionUpdate(Action, GameTime, TimeSpan, float, bool) is called.
public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
Parameters
timeGameTimeThe current game time
passedInGameTimeSpanThe amount of time that has passed, in game time
speedMultiplierfloatThe game speed multiplier, which represents how fast things should happen, which is usually determined by Speed
Validate(PersonLike, AppliedMigrations)
Validates this action's data. This is called when a map is loaded from disk. When returning false on this method, the action is removed from the Person.
public override bool Validate(PersonLike person, AppliedMigrations appliedMigrations)
Parameters
personPersonLikeThe person that this action belongs to
appliedMigrationsAppliedMigrationsThe migrations that have been applied so far
Returns
- bool
Whether or not the action is still valid (or if it has invalid data)