Table of Contents

Class WatchTvAction

Namespace
TinyLife.Actions
Assembly
Tiny Life.dll

A multi action is an action that can have different actions executed before and/or after itself. This is quite useful if an action requires a PersonLike to go somewhere to pick up an item etc.

public class WatchTvAction : MultiAction, IGenericDataHolder
Inheritance
JsonTypeSafeGenericDataHolder
WatchTvAction
Implements
IGenericDataHolder
Inherited Members
JsonTypeSafeGenericDataHolder.GetDataKeys()
Extension Methods

Constructors

WatchTvAction(ActionType, ActionInfo, Channel)

public WatchTvAction(ActionType type, ActionInfo info, Television.Channel channel)

Parameters

type ActionType
info ActionInfo
channel Television.Channel

Properties

FullyInProgress

Returns whether this action is currently "properly" in progress. This is used by MultiAction and SocialAction and returns true only once the first actions are completed or the conversation has started, respectively. By default, this property is true if InProgressTime is greater than Zero.

public override bool FullyInProgress { get; }

Property Value

bool

Whether this action is fully in progress

Methods

AndThenIsCompleted()

MultiAction version of IsCompleted(). This method returns whether or not the main action is completed.

protected override CompletionType AndThenIsCompleted()

Returns

CompletionType

Whether the main action is completed

AndThenOnCompleted(CompletionType)

MultiAction version of OnCompleted(CompletionType). This method gets called when the main action completes.

protected override void AndThenOnCompleted(CompletionType type)

Parameters

type CompletionType

The completion of the main action

AndThenUpdate(GameTime, TimeSpan, float)

MultiAction version of Update(GameTime, TimeSpan, float). This method is called every update frame while the main action is active. By default, only MainElapsedTime is increased.

protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)

Parameters

time GameTime

The current game time

passedInGame TimeSpan

The amount of time that has passed, in game time

speedMultiplier float

The game speed multiplier, which represents how fast things should happen, which is usually determined by Speed

CanMultitask(Action)

Return true on this method if this action can be multi-tasked along with the passed Action. To actually check this property, CanMultitask(Action, Action) should be used as it compares both objects. A multi-tasking is an action that is currently active along with another action. By default, multi-tasking is disallowed for any action.

public override bool CanMultitask(Action other)

Parameters

other Action

The action to multi-task with

Returns

bool

Whether this action can be multi-tasked

CreateFirstActions()

Return a set of actions that should be executed before this action. Even if the yield statement is used, all actions will be collected into a list at the start of this action's invocation. If no action gets returned in this function, this action fails. If the returned set only contains null items, no first actions will be executed.

protected override IEnumerable<Action> CreateFirstActions()

Returns

IEnumerable<Action>

A set of actions that should run before this action