Interface IEmotionSource
This interface can be added to classes that should be able to represent a cause of an emotion. By default, several of the game's objects, including FurnitureType, ActionType and PersonalityType have this interface. Note that, since emotion sources are serialized directly when storing a EmotionModifier.Instance, it's recommended that their default serializer is MigratingStaticJsonConverter<T>. To combine multiple emotion sources into one, you can use CombinedEmotionSource.
public interface IEmotionSource
- Extension Methods
Properties
SourceString
A (localized) string that is displayed when hovering over an EmotionModifier that has this source
string SourceString { get; }