Table of Contents

Interface IEmotionSource

Namespace
TinyLife.Emotions
Assembly
Tiny Life.dll

This interface can be added to classes that should be able to represent a cause of an emotion. By default, several of the game's objects, including FurnitureType, ActionType and PersonalityType have this interface. To combine multiple emotion sources into one, you can use CombinedEmotionSource.

public interface IEmotionSource
Extension Methods

Properties

SourceString

A (localized) string that is displayed when hovering over an EmotionModifier that has this source

string SourceString { get; }

Property Value

string