Interface IEmotionSource
This interface can be added to classes that should be able to represent a cause of an emotion. By default, several of the game's objects, including FurnitureType, ActionType and PersonalityType have this interface. To combine multiple emotion sources into one, you can use CombinedEmotionSource.
public interface IEmotionSource
- Extension Methods
Properties
SourceString
A (localized) string that is displayed when hovering over an EmotionModifier that has this source
string SourceString { get; }