Enum GameImpl.GameMode
- Namespace
- TinyLife
- Assembly
- TinyLife.dll
An enumeration that contains values representing the different game modes the game can be in
public enum GameImpl.GameMode
- Extension Methods
Fields
InitialLoad = 0A game mode that represents the loading screen at startup
Splash = 1A game mode that represents the splash screen at startup
MainMenu = 2A game mode that represents the main menu
SelectHousehold = 3A game mode that represents the map selection menu
InGameHousehold = 4A game mode that represents the play mode, either in-game or in build mode
BuildOnly = 5A game mode that represents the play mode forced to build mode (with no current household)
CharacterCreation = 6A game mode that represents the CharacterCreator