Table of Contents

Enum BreakableFurniture.BrokenBehavior

Namespace
TinyLife.Objects
Assembly
Tiny Life.dll

A set of enumeration flags that can be used to determine the behavior that a BreakableFurniture has when it is broken

[Flags]
public enum BreakableFurniture.BrokenBehavior
Extension Methods

Fields

Dripping = 2

The furniture should spray water particles upwards

ElectricityCrackle = 4

The furniture should have electricity crackle particles

Electrocution = 16

The furniture should be able to electrocute someone, which first gives them the RepairFail and possibly kills them

Puddles = 1

The furniture should spawn puddles around it

Smoke = 8

The furniture should display smoke particles