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    Enum ClothesLayer

    A flag enumeration that defines a set of layers that a Person's Clothes are rendered with. The ordering is based on the order that these should be drawn in by default, but it can be changed per clothes item using DepthFunction.

    Namespace: TinyLife.Objects
    Assembly: Tiny Life.dll
    Syntax
    [Flags]
    public enum ClothesLayer

    Fields

    Name Description
    Accessories

    A clothes layer for body accessories, like scarves and necklaces

    ArmAccessories

    A clothes layer for arm accessories, like bracelets. Arm accessories generally have the option to use Transparent for each arm, so that left- or right-side only arm accessories are possible.

    Arms

    A clothes layer for the person's arms, which should always have the same color as Body

    Body

    A clothes layer for the body (the person's skin) itself

    Eyes

    A clothes layer for eyes

    FaceAccessories

    A clothes layer for face accessories, like glasses.

    FacialHair

    A clothes layer for facial hair.

    Hair

    A clothes layer for hair

    HeadAccessories

    A clothes layer for head accessories, like helmets and headbands.

    Pants

    A clothes layer for legwear like pants and skirts

    Shirt

    A clothes layer for t-shirts, shirts etc.

    Shoes

    A clothes layer for footwear like shoes

    Extension Methods

    Extensions.JsonCopy<ClothesLayer>()
    Extensions.IsPartOfPerson()
    Extensions.CanTakeOff()
    Extensions.GetDepth()
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