Enum ClothesLayer
A flag enumeration that defines a set of layers that a Person's Clothes are rendered with. The ordering is based on the order that these should be drawn in by default, but it can be changed per clothes item using DepthFunction.
Namespace: TinyLife.Objects
Assembly: Tiny Life.dll
Syntax
[Flags]
public enum ClothesLayer
Fields
Name | Description |
---|---|
Accessories | A clothes layer for body accessories, like scarves and necklaces |
ArmAccessories | A clothes layer for arm accessories, like bracelets. Arm accessories generally have the option to use Transparent for each arm, so that left- or right-side only arm accessories are possible. |
Arms | A clothes layer for the person's arms, which should always have the same color as Body |
Body | A clothes layer for the body (the person's skin) itself |
Eyes | A clothes layer for eyes |
FaceAccessories | A clothes layer for face accessories, like glasses. |
FacialHair | A clothes layer for facial hair. |
Hair | A clothes layer for hair |
HeadAccessories | A clothes layer for head accessories, like helmets and headbands. |
Pants | A clothes layer for legwear like pants and skirts |
Shirt | A clothes layer for t-shirts, shirts etc. |
Shoes | A clothes layer for footwear like shoes |