Class StairsTool
A tool is a type of game mode that is currently active. Tools are split up into the PlayModeTool and BuildTools, the latter of which holds all tools that can be found in the build menu.
public class StairsTool : Tool
- Inheritance
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StairsTool
- Inherited Members
- Extension Methods
Constructors
StairsTool()
public StairsTool()
Methods
Draw(GameTime, SpriteBatch, bool)
This method is called every draw frame for the CurrentTool. By default, this method invokes OnDraw.
public override void Draw(GameTime time, SpriteBatch batch, bool cursorOnUi)
Parameters
timeGameTimeThe game's time
batchSpriteBatchThe sprite batch used for drawing
cursorOnUiboolWhether the cursor is currently covering the ui.
InitBuildModeUi(Panel, Panel)
Override this method to add custom content to the passed ui elements. By default, this method does nothing.
protected override void InitBuildModeUi(Panel content, Panel zoom)
Parameters
contentPanelThe main content panel. Add custom BuildModeButton(string, string, GenericCallback, DrawCallback, float, IEnumerable<TextureRegion>, string, IEnumerable<string>, float?) instances here.
zoomPanelThe zoom panel that contains ColorSelection(ColorSettings, Action<int, int>, Func<int, int, bool>, LnCategory) and object previews
ShouldHighlightSelectedObject(object)
Whether or not the selected object should currently have a white highlight around it. This method defaults to return true if IsCursorOnUi() is false.
public override bool ShouldHighlightSelectedObject(object obj)
Parameters
Returns
- bool
Whether or not the selected object should be highlighted
Update(GameTime, bool)
This method is called every update frame for the CurrentTool. By default, this method updates the MousePos and invokes OnUpdate, and also manages the UndoRedoStack.
public override void Update(GameTime time, bool cursorOnUi)
Parameters
timeGameTimeThe game's time
cursorOnUiboolWhether the cursor is currently covering the ui.