Table of Contents

Class StairsTool

Namespace
TinyLife.Tools
Assembly
Tiny Life.dll

A tool is a type of game mode that is currently active. Tools are split up into the PlayModeTool and BuildTools, the latter of which holds all tools that can be found in the build menu.

public class StairsTool : Tool
Inheritance
StairsTool
Inherited Members
Extension Methods

Constructors

StairsTool()

public StairsTool()

Methods

Draw(GameTime, SpriteBatch, bool)

This method is called every draw frame for the CurrentTool. By default, this method invokes OnDraw.

public override void Draw(GameTime time, SpriteBatch batch, bool cursorOnUi)

Parameters

time GameTime

The game's time

batch SpriteBatch

The sprite batch used for drawing

cursorOnUi bool

Whether the cursor is currently covering the ui.

InitBuildModeUi(Panel, Panel)

Override this method to add custom content to the passed ui elements. By default, this method does nothing.

protected override void InitBuildModeUi(Panel content, Panel zoom)

Parameters

content Panel

The main content panel. Add custom BuildModeButton(string, GenericCallback, DrawCallback, float, TextureRegion, IEnumerable<string>, float?) instances here.

zoom Panel

The zoom panel that contains ColorSelection(ColorScheme[], Action<int, int>, Func<int, int, bool>) and object previews

ShouldHighlightSelectedObject(object)

Whether or not the SelectedObject should currently have a white highlight around it. This method defaults to return true if IsCursorOnUi() is false.

public override bool ShouldHighlightSelectedObject(object obj)

Parameters

obj object

The selected object, which can be a MapObject or a WallLike.

Returns

bool

Whether or not the selected object should be highlighted

Update(GameTime, bool)

This method is called every update frame for the CurrentTool. By default, this method updates the MousePos and invokes OnUpdate, and also manages the UndoRedoStack.

public override void Update(GameTime time, bool cursorOnUi)

Parameters

time GameTime

The game's time

cursorOnUi bool

Whether the cursor is currently covering the ui.