A delegate used by events that are invoked when something is drawn. This event has no EventPhase attached to it, since drawing is done in a sorted fashion anyway.
Assembly: Tiny Life.dll
public delegate void DrawDelegate(GameTime time, SpriteBatch batch, Vector2 drawPos, Color? overrideColor);
The game's current time
The sprite batch to use for drawing
The position that the object is drawn at
An override color to draw the object with, or null to draw it with the default color