Class CleanEverythingAction
An action is something that a PersonLike does. An action is always derived from an underlying ActionType that contains various action settings. Actions can be queued up for a person (ActionQueue) or currently active (CurrentActions). To create a more complex action, it is best to extend MultiAction. You can find a multitude of action-related events in PersonLike, like OnActionsCompleted.
public class CleanEverythingAction : Action, IGenericDataHolder
- Inheritance
-
JsonTypeSafeGenericDataHolderCleanEverythingAction
- Implements
-
IGenericDataHolder
- Inherited Members
-
JsonTypeSafeGenericDataHolder.GetDataKeys()
- Extension Methods
Constructors
CleanEverythingAction(ActionType, ActionInfo)
Creates a new action with the given action information.
public CleanEverythingAction(ActionType type, ActionInfo info)
Parameters
type
ActionTypeThe type for this action.
info
ActionInfoThe information for this action.
Fields
CleaningActions
A set of actions that should be executed by this action when cleaning everything. This set can have an arbitrary amount of custom actions added to it that will automatically be queried and executed when someone cleans everything. This set of actions is also used for various lot employments, including the ones for the Cafe and Bar lot types.
public static readonly List<Func<ActionType>> CleaningActions
Field Value
Methods
IsCompleted()
This method is called every update frame by a Person if this action is currently active to check if it should be stopped. If this returns a result other than Completed, OnCompleted(CompletionType) will be called and the action is stopped. By default, only ForceResult modifies the completion type, otherwise Active is returned.
public override CompletionType IsCompleted()
Returns
- CompletionType
The current completion type of this action
OnCompleted(CompletionType)
This method is called when this action IsCompleted(), or if it is canceled from an outside source. Note that, if this method is called as a result of IsCompleted(), the CompletionType passed will be the same. By default, only OnActionCompleted(Action, CompletionType, bool) is called.
public override void OnCompleted(CompletionType type)
Parameters
type
CompletionTypeThe type that this action completed with
Update(GameTime, TimeSpan, float)
This method is called every update frame if this action is currently active. By default, only the ElapsedTime is modified in this method and ActionUpdate(Action, GameTime, TimeSpan, float, bool) is called.
public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
Parameters
time
GameTimeThe current game time
passedInGame
TimeSpanThe amount of time that has passed, in game time
speedMultiplier
floatThe game speed multiplier, which represents how fast things should happen, which is usually determined by Speed
Validate(PersonLike, AppliedMigrations)
Validates this action's data. This is called when a map is loaded from disk. When returning false on this method, the action is removed from the Person.
public override bool Validate(PersonLike person, AppliedMigrations appliedMigrations)
Parameters
person
PersonLikeThe person that this action belongs to
appliedMigrations
AppliedMigrationsThe migrations that have been applied so far
Returns
- bool
Whether or not the action is still valid (or if it has invalid data)