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    Class LotType

    A lot type is data for a Lot that determines the required furniture on the lot as well as whether the lot is residential or not. Additionally, custom lot types can define different reasons and interactions for Person objects to visit lots of the type.

    Inheritance
    System.Object
    LotType
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: TinyLife.World
    Assembly: Tiny Life.dll
    Syntax
    [JsonConverter(typeof(StaticJsonConverter<LotType>), new object[]{typeof(LotType), "PrivateTypes"})]
    public class LotType

    Constructors

    LotType(String, TextureRegion, Boolean, Func<Lot, Person, Int32>, (Predicate<Furniture>, Int32, String)[])

    Creates a new lot type with the given settings

    Declaration
    public LotType(string name, TextureRegion icon, bool isResidential, Func<Lot, Person, int> getVisitPriority, params (Predicate<Furniture>, int, string)[] requiredFurniture)
    Parameters
    Type Name Description
    System.String name

    The name of this lot type

    MLEM.Textures.TextureRegion icon

    The icon that this lot type should display.

    System.Boolean isResidential

    Whether lots of this type should be considered residential

    System.Func<Lot, Person, System.Int32> getVisitPriority

    A function that returns this lot type's visitation priority

    System.ValueTuple<System.Predicate<Furniture>, System.Int32, System.String>[] requiredFurniture

    A set of furniture and amounts that have to be present on lots of this type, as well as an unlocalized name for the requirement

    Fields

    Cafe

    Declaration
    public static readonly LotType Cafe
    Field Value
    Type Description
    LotType

    GenericPublicLot

    Declaration
    public static readonly LotType GenericPublicLot
    Field Value
    Type Description
    LotType

    GetVisitPriority

    A function that returns, for a Lot with this lot type, and a Person trying ot visit the lot, how likely it is for the lot to be chosen. The higher the return value is, the more likely it is for this lot to be chosen. For reference, the "Park" lot type always returns 200.

    Declaration
    public readonly Func<Lot, Person, int> GetVisitPriority
    Field Value
    Type Description
    System.Func<Lot, Person, System.Int32>

    Gym

    Declaration
    public static readonly LotType Gym
    Field Value
    Type Description
    LotType

    Icon

    The icon that this lot type should display.

    Declaration
    public readonly TextureRegion Icon
    Field Value
    Type Description
    MLEM.Textures.TextureRegion

    IsResidential

    Whether this lot is residential. A residential lot is one that Households can move into.

    Declaration
    public readonly bool IsResidential
    Field Value
    Type Description
    System.Boolean

    KidsPlayground

    Declaration
    public static readonly LotType KidsPlayground
    Field Value
    Type Description
    LotType

    Name

    The name of this lot type

    Declaration
    public readonly string Name
    Field Value
    Type Description
    System.String

    Park

    Declaration
    public static readonly LotType Park
    Field Value
    Type Description
    LotType

    RequiredFurniture

    A set of furniture that is required on the lot. Each entry determines the Furniture required, as well as the amount of that item that is required on the lot and an unlocalized display name for the requirement.

    Declaration
    public readonly (Predicate<Furniture> Predicate, int Amount, string Name)[] RequiredFurniture
    Field Value
    Type Description
    System.ValueTuple<System.Predicate<Furniture>, System.Int32, System.String>[]

    Residential

    Declaration
    public static readonly LotType Residential
    Field Value
    Type Description
    LotType

    Types

    A registry for all LotType objects that the game and mods define

    Declaration
    public static readonly ReadOnlyDictionary<string, LotType> Types
    Field Value
    Type Description
    System.Collections.ObjectModel.ReadOnlyDictionary<System.String, LotType>

    Properties

    CanExecuteAction

    A function that optionally determines whether a certain ActionType can be executed on this lot. This function also receives a ActionInfo, and a langword_csharp_bool that indicates whether the action is started automatically. This function is useful for lots like Cafe, where using a coffee machine is disallowed if the person is not a lot employee.

    Declaration
    public Func<ActionType, ActionInfo, bool, CanExecuteResult> CanExecuteAction { get; set; }
    Property Value
    Type Description
    System.Func<ActionType, ActionInfo, System.Boolean, TinyLife.Actions.CanExecuteResult>

    DisplayName

    Returns the display name of this lot, which is the Icon followed by a localized version of the Name.

    Declaration
    public string DisplayName { get; }
    Property Value
    Type Description
    System.String

    Employments

    A set of LotEmployment instances that this lot requires to keep running. Players have the ability to add people from their exported households to work in a lot employment position.

    Declaration
    public LotEmployment[] Employments { get; set; }
    Property Value
    Type Description
    LotEmployment[]

    Methods

    GetGroupVisitPriority(Lot, Int32)

    A helper method intended to be used with GetVisitPriority that increases the passed visit priority if there are already other people on the lot. This method should be used for public lots to increase the likelihood of additional people visiting if the player visits the lot.

    Declaration
    public static int GetGroupVisitPriority(Lot lot, int basePriority)
    Parameters
    Type Name Description
    Lot lot

    The lot whose visit priority to query

    System.Int32 basePriority

    The base visit priority that the lot should have if no one is there already

    Returns
    Type Description
    System.Int32

    A visit priority affected by the amount of people on the lot

    Register(LotType)

    Registers a new lot type to the Types registry

    Declaration
    public static LotType Register(LotType type)
    Parameters
    Type Name Description
    LotType type

    The lot type to register

    Returns
    Type Description
    LotType

    Extension Methods

    Extensions.JsonCopy<T>(T)
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