Class GoHereAction
A go here action is an action that uses two underlying actions for its execution: an action where a person walks to a goal and an action where a person drives to a goal. This is the action class used by GoHere.
public class GoHereAction : MultiAction, IGenericDataHolder
- Inheritance
-
JsonTypeSafeGenericDataHolderGoHereAction
- Implements
-
IGenericDataHolder
- Inherited Members
-
JsonTypeSafeGenericDataHolder.GetDataKeys()
- Extension Methods
Constructors
GoHereAction(ActionType, ActionInfo)
Creates a new action with the given action information.
public GoHereAction(ActionType type, ActionInfo info)
Parameters
type
ActionTypeThe type for this action.
info
ActionInfoThe information for this action.
Fields
DriveSpeedMultiplier
The speed multiplier that is passed to this action's underlying DriveAction's SpeedMultiplier. By default, this value is set to 1.
[DataMember]
public float DriveSpeedMultiplier
Field Value
WalkSpeedMultiplier
The speed multiplier that is passed to this action's underlying WalkAction's SpeedMultiplier. By default, this value is set to 1.
[DataMember]
public float WalkSpeedMultiplier
Field Value
Methods
AndThenIsCompleted()
MultiAction version of IsCompleted(). This method returns whether or not the main action is completed.
protected override CompletionType AndThenIsCompleted()
Returns
- CompletionType
Whether the main action is completed
AndThenOnCompleted(CompletionType)
MultiAction version of OnCompleted(CompletionType). This method gets called when the main action completes.
protected override void AndThenOnCompleted(CompletionType type)
Parameters
type
CompletionTypeThe completion of the main action
CanCancel(Action)
Returns whether or not this action can be canceled by the given outside source.
Note that the outside source can be null, and if it is, it means that the player canceled the action manually.
By default, actions can only be canceled if the cancelSource
is null.
public override bool CanCancel(Action cancelSource)
Parameters
cancelSource
ActionThe source of the cancelation, or null if the player canceled it
Returns
- bool
true if the action can be canceled
CreateFirstActions()
Return a set of actions that should be executed before this action. Even if the yield statement is used, all actions will be collected into a list at the start of this action's invocation. If no action gets returned in this function, this action fails. If the returned set only contains null items, no first actions will be executed.
protected override IEnumerable<Action> CreateFirstActions()
Returns
- IEnumerable<Action>
A set of actions that should run before this action