Table of Contents

Class PathfindAction

Namespace
TinyLife.Actions
Assembly
Tiny Life.dll

A pathfinding action is an action that first finds a path and then allows that path to be traversed. The pathfinding is done using MLEM.Pathfinding.AStar2.

public abstract class PathfindAction : Action, IGenericDataHolder
Inheritance
JsonTypeSafeGenericDataHolder
PathfindAction
Implements
IGenericDataHolder
Derived
Inherited Members
JsonTypeSafeGenericDataHolder.GetDataKeys()
Extension Methods

Constructors

PathfindAction(ActionInfo)

Creates a new typeless action with the given action information.

public PathfindAction(ActionInfo info)

Parameters

info ActionInfo

The information for this action.

PathfindAction(ActionType, ActionInfo)

Creates a new action with the given action information.

public PathfindAction(ActionType type, ActionInfo info)

Parameters

type ActionType

The type for this action.

info ActionInfo

The information for this action.

Fields

SpeedMultiplier

A modifier that the pathfinding person's GetWalkSpeed() is multiplied with. By default, this value is set to 1.

[DataMember]
public float SpeedMultiplier

Field Value

float

Properties

Path

The path that this action has found. WHen OnPathReady() is called, this has a value.

public Stack<(Vector2 Pos, float Floor)> Path { get; }

Property Value

Stack<(Vector2 Pos, float Floor)>

PathReady

A property that determines whether or not the Path has been calculated.

public bool PathReady { get; }

Property Value

bool

Methods

FindPath(ICollection<(Point Pos, int Floor)>)

A method called by Initialize() to start finding a path to the given goal location.

protected abstract Task<Stack<(Vector2 Pos, float Floor)>> FindPath(ICollection<(Point Pos, int Floor)> goals)

Parameters

goals ICollection<(Point Pos, int Floor)>

The goal locations

Returns

Task<Stack<(Vector2 Pos, float Floor)>>

A task that, when finished, returns a path

GetSpeed()

Returns the speed that the Person should traverse with.

protected abstract float GetSpeed()

Returns

float

The speed

Initialize()

This method is called when the action is first started by a Person. Note that it is not called when the action gets added to the ActionQueue, but when it is moved to CurrentActions.

public override void Initialize()

IsCompleted()

This method is called every update frame by a Person if this action is currently active to check if it should be stopped. If this returns a result other than Completed, OnCompleted(CompletionType) will be called and the action is stopped. By default, only ForceResult modifies the completion type, otherwise Active is returned.

public override CompletionType IsCompleted()

Returns

CompletionType

The current completion type of this action

OnCompleted(CompletionType)

This method is called when this action IsCompleted(), or if it is canceled from an outside source. Note that, if this method is called as a result of IsCompleted(), the CompletionType passed will be the same. By default, only OnActionCompleted(Action, CompletionType, bool) is called.

public override void OnCompleted(CompletionType type)

Parameters

type CompletionType

The type that this action completed with

OnPathReady()

This method is called right before the PathReady variable is set to true. At the point of this method being called, Path will have a value.

protected virtual void OnPathReady()

Update(GameTime, TimeSpan, float)

This method is called every update frame if this action is currently active. By default, only the ElapsedTime is modified in this method and ActionUpdate(Action, GameTime, TimeSpan, float, bool) is called.

public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)

Parameters

time GameTime

The current game time

passedInGame TimeSpan

The amount of time that has passed, in game time

speedMultiplier float

The game speed multiplier, which represents how fast things should happen, which is usually determined by Speed

Validate(Person)

Validates this action's data. This is called when a map is loaded from disk. When returning false on this method, the action is removed from the Person.

public override bool Validate(Person person)

Parameters

person Person

The person that this action belongs to

Returns

bool

Whether or not the action is still valid (or if it has invalid data)