Table of Contents

Class MoveTool

Namespace
TinyLife.Tools
Assembly
Tiny Life.dll

A tool is a type of game mode that is currently active. Tools are split up into the PlayModeTool and BuildTools, the latter of which holds all tools that can be found in the build menu.

public class MoveTool : Tool
Inheritance
MoveTool
Inherited Members
Extension Methods

Constructors

MoveTool()

public MoveTool()

Methods

CanPlaceForTooltip()

Returns whether or not the tool should currently be considered to be able to place objects for a tooltip displayed to the player.

public override CanPlaceResult CanPlaceForTooltip()

Returns

CanPlaceResult

A CanPlaceResult that represents whether the tool should be considered to be able to place objects.

CanSwitchGameModes()

Whether or not the game CanSwitchGameModes() currently, while this tool is selected

public override bool CanSwitchGameModes()

Returns

bool

Whether the game can be mode switched right now

CanUndoRedo()

Returns whether or not the UndoRedoStack can currently operate and thus, whether the Undo() or Redo() actions can be called.

public override bool CanUndoRedo()

Returns

bool

Whether the undo or redo commands can be used right now.

Closed()

Called when this build tool is closed. By default, this method removes its elements from the ui.

public override void Closed()

Draw(GameTime, SpriteBatch, bool)

This method is called every draw frame for the CurrentTool. By default, this method invokes OnDraw.

public override void Draw(GameTime time, SpriteBatch batch, bool cursorOnUi)

Parameters

time GameTime

The game's time

batch SpriteBatch

The sprite batch used for drawing

cursorOnUi bool

Whether the cursor is currently covering the ui.

GetMouseCursor()

Returns the CursorType that this tool should currently display. By default, Default is returned.

public override CursorType GetMouseCursor()

Returns

CursorType

The cursor type

InitBuildModeUi(Panel, Panel)

Override this method to add custom content to the passed ui elements. By default, this method does nothing.

protected override void InitBuildModeUi(Panel content, Panel zoom)

Parameters

content Panel

The main content panel. Add custom BuildModeButton(string, GenericCallback, DrawCallback, float, TextureRegion, string, IEnumerable<string>, float?) instances here.

zoom Panel

The zoom panel that contains ColorSelection(ColorSettings, Action<int, int>, Func<int, int, bool>) and object previews

OnButtonCreated(Button)

A method that is called when this tool's build mode button is created.

public override void OnButtonCreated(Button button)

Parameters

button Button

The button that was created.

Opened()

Called when this build tool is opened. By default, this method initializes several settings and calls InitBuildModeUi(Panel, Panel).

public override void Opened()

Reload()

Reloads the move tool's content panel

public static void Reload()

ShouldHighlightSelectedObject(object)

Whether or not the SelectedObject should currently have a white highlight around it. This method defaults to return true if IsCursorOnUi() is false.

public override bool ShouldHighlightSelectedObject(object obj)

Parameters

obj object

The selected object, which can be a MapObject or a WallLike.

Returns

bool

Whether or not the selected object should be highlighted

Update(GameTime, bool)

This method is called every update frame for the CurrentTool. By default, this method updates the MousePos and invokes OnUpdate, and also manages the UndoRedoStack.

public override void Update(GameTime time, bool cursorOnUi)

Parameters

time GameTime

The game's time

cursorOnUi bool

Whether the cursor is currently covering the ui.

Events

OnBuildModeButton

An event that is invoked when this tool's build mode buttons are created using BuildModeButton(string, GenericCallback, DrawCallback, float, TextureRegion, string, IEnumerable<string>, float?). The button that is created is passed as the second argument, and can be modified based on the object type.

public static event Action<Furniture, Button> OnBuildModeButton

Event Type

Action<Furniture, Button>