Class Chimney
A Furniture item that additionally emits smoke particles automatically if there are any Fireplace objects in the room below it that are currently enabled (IsDisabled).
public class Chimney : Furniture, IGenericDataHolder, IUpdatingObject
- Inheritance
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JsonTypeSafeGenericDataHolderChimney
- Implements
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IGenericDataHolder
- Inherited Members
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JsonTypeSafeGenericDataHolder.GetDataKeys()
- Extension Methods
Constructors
Chimney(Guid, FurnitureType, int[], Map, Vector2, float)
Creates a new furniture instance. By default, this is done using Construct<T>(int[], Map, Vector2, float, Guid?).
public Chimney(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor)
Parameters
id
GuidThe id to apply to the created furniture instance
type
FurnitureTypeThe type to create an instance of
colors
int[]The colors to apply to the furniture
map
MapThe map to create the furniture on
pos
Vector2The position that the furniture should have
floor
floatThe floor that this object is on.
Methods
Update(GameTime, TimeSpan, float)
The update method, which is called every update frame by the underlying Map, as well as additional places like the FurnitureStorage. Because of this, some actions might only want to be invoked if an object IsInWorld. To call this method while invoking all required events, use DoUpdate(GameTime, TimeSpan, float).
public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)