Class OverlayWallHanging
A class for a wall-hung object like LgbtFlags and WorkoutPosters. Objects that use this class have a default "border" texture that requires all rotations to be present as usual, and an overlay texture that automatically gets rotated and mirrored. To set a default border texture that is different from the overlay, TextureName should be set explicitly.
public class OverlayWallHanging : Furniture, IGenericDataHolder
- Inheritance
-
JsonTypeSafeGenericDataHolderOverlayWallHanging
- Implements
-
IGenericDataHolder
- Inherited Members
-
JsonTypeSafeGenericDataHolder.GetDataKeys()
- Extension Methods
Constructors
OverlayWallHanging(Guid, FurnitureType, int[], Map, Vector2, float)
Creates a new furniture instance. By default, this is done using Construct<T>(int[], Map, Vector2, float, Guid?).
public OverlayWallHanging(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor)
Parameters
id
GuidThe id to apply to the created furniture instance
type
FurnitureTypeThe type to create an instance of
colors
int[]The colors to apply to the furniture
map
MapThe map to create the furniture on
pos
Vector2The position that the furniture should have
floor
floatThe floor that this object is on.
Methods
Draw(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List<Item>)
Draws this furniture in the world with the given settings. This is a more generalized version of Draw(GameTime, object, Vector2, Color?, List<Item>)
public override void Draw(GameTime time, object batch, Vector2 pos, float floor, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int[] colors, float drawScale, bool pivot, ParentInfo parent, float depthOffset, List<StaticSpriteBatch.Item> items)
Parameters
time
GameTimeThe game time
batch
objectThe sprite batch to draw with, which is either a Microsoft.Xna.Framework.Graphics.SpriteBatch or MLEM.Graphics.StaticSpriteBatch.
pos
Vector2The position, in world space, that the furniture is at
floor
floatThe floor to draw at.
drawPos
Vector2The position, in draw space, to draw the furniture at
overrideColor
Color?An optional color to override the default colors of the furniture
rotation
Direction2The rotation that the furniture should be drawn with.
colors
int[]The colors to draw the furniture with
drawScale
floatThe scale to draw the furniture with
pivot
boolWhether or not to move the furniture by its texture's pivot point
parent
ParentInfoThe object that this furniture is latched on to, or null if there is none
depthOffset
floatA value that is added onto the calculated depth of the object
items
List<StaticSpriteBatch.Item>A list of sprite batch items that items should be added to if the
batch
is a MLEM.Graphics.StaticSpriteBatch.