A class for a wall-hung object like LgbtFlags and WorkoutPosters. Objects that use this class have a default "border" texture that requires all rotations to be present as usual, and an overlay texture that automatically gets rotated and mirrored. To set a default border texture that is different from the overlay, TextureName should be set explicitly.
public class OverlayWallHanging : Furniture, IGenericDataHolder
- Inherited Members
MapObject.DrawColumns(Map, Vector2, object, Vector2, TextureRegion, Color, float, Point, List<StaticSpriteBatch.Item>, bool, ParentInfo, float, SpriteEffects, bool, bool, bool)JsonTypeSafeGenericDataHolder.GetDataKeys()
- Extension Methods
OverlayWallHanging(Guid, FurnitureType, int, Map, Vector2)
Creates a new furniture instance. By default, this is done using Construct<T>(int, Map, Vector2, Guid?).
public OverlayWallHanging(Guid id, FurnitureType type, int colors, Map map, Vector2 pos)
The id to apply to the created furniture instance
The type to create an instance of
The colors to apply to the furniture
The map to create the furniture on
The position that the furniture should have
Draw(GameTime, object, Vector2, Vector2, Color?, Direction2, int, float, bool, ParentInfo, float, bool, List<Item>)
Draws this furniture in the world with the given settings. This is a more generalized version of Draw(GameTime, object, Vector2, Color?, List<Item>)
public override void Draw(GameTime time, object batch, Vector2 pos, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int colors, float drawScale, bool pivot, ParentInfo parent, float depthOffset, bool held, List<StaticSpriteBatch.Item> items)
The game time
The sprite batch to draw with, which is either a Microsoft.Xna.Framework.Graphics.SpriteBatch or MLEM.Graphics.StaticSpriteBatch.
The position, in world space, that the furniture is at
The position, in draw space, to draw the furniture at
An optional color to override the default colors of the furniture
The rotation of the furniture
The colors to draw the furniture with
The scale to draw the furniture with
Whether or not to move the furniture by its texture's pivot point
The object that this furniture is latched on to, or null if there is none
A value that is added onto the calculated depth of the object
Whether or not this item is currently being held by a Person
A list of sprite batch items that items should be added to if the
batchis a MLEM.Graphics.StaticSpriteBatch.