Table of Contents

Struct ParentInfo

Namespace
TinyLife.Objects
Assembly
Tiny Life.dll

A parent info is a set of information used by DrawColumns(Map, Vector2, float, object, Vector2, TextureRegion, Color, float, Point, List<Item>, bool, ParentInfo, float, SpriteEffects, bool) that allows for objects to be made to look like they're attached to another object. Currently, ParentInfo supports Furniture, Wall and Roof parents.

public readonly struct ParentInfo
Inherited Members
Extension Methods

Constructors

ParentInfo(Furniture, AbstractSpot)

Creates a new parent info from the given parent.

public ParentInfo(Furniture furniture, AbstractSpot spot)

Parameters

furniture Furniture

The furniture to be attached to.

spot AbstractSpot

The spot to be attached to.

ParentInfo(AttachmentType)

Creates a new parent info from the given ParentInfo.AttachmentType. This constructor can only be used for attachment types that don't require additional objects. Use the other constructors for those instead.

public ParentInfo(ParentInfo.AttachmentType type)

Parameters

type ParentInfo.AttachmentType

The attachment type.

Exceptions

ArgumentException

If the given type requires additional arguments and a different constructor should be used.

ParentInfo(Person)

Creates a new parent info from the given parent.

public ParentInfo(Person holdingPerson)

Parameters

holdingPerson Person

The person to be attached to.

ParentInfo(Roof)

Creates a new parent info from the given parent.

public ParentInfo(Roof roof)

Parameters

roof Roof

The roof to be attached to.

ParentInfo(Stairs)

Creates a new parent info from the given parent.

public ParentInfo(Stairs stairs)

Parameters

stairs Stairs

The stairs to be attached to.

ParentInfo(Wall)

Creates a new parent info from the given parent.

public ParentInfo(Wall wall)

Parameters

wall Wall

The wall to be attached to.

Fields

Type

The ParentInfo.AttachmentType that this parent info exhibits, based on the constructor that was used to construct it.

public readonly ParentInfo.AttachmentType Type

Field Value

ParentInfo.AttachmentType

Properties

LayerDepth

Returns the layer depth that objects with this parent info should be displayed with. This results in objects in shelves and on tables being "squished" in terms of depth calculations so that higher shelf levels don't intersect.

public float LayerDepth { get; }

Property Value

float

ShouldDraw

Whether the object with this parent info should be drawn. This value is determined by the Person that is holding the object.

public bool ShouldDraw { get; }

Property Value

bool

Methods

GetDepthOffset(Vector2)

Returns the depth offset for an object that has this ParentInfo.

public float GetDepthOffset(Vector2 position)

Parameters

position Vector2

The object's position, which should be the same as the depth position passed to DrawColumns(Map, Vector2, float, object, Vector2, TextureRegion, Color, float, Point, List<Item>, bool, ParentInfo, float, SpriteEffects, bool).

Returns

float

The depth offset.

GetDrawOffset(Vector2)

Returns the draw offset for an object that has this ParentInfo.

public Vector2 GetDrawOffset(Vector2 position)

Parameters

position Vector2

The object's position, which should be the same as the depth position passed to DrawColumns(Map, Vector2, float, object, Vector2, TextureRegion, Color, float, Point, List<Item>, bool, ParentInfo, float, SpriteEffects, bool).

Returns

Vector2

The draw offset.