Class Painting
A furniture is an instance of a FurnitureType which is placed in the world, or in a PersonLike's hand. To register a custom furniture, use Register(TypeSettings).
public class Painting : Furniture, IGenericDataHolder
- Inheritance
-
JsonTypeSafeGenericDataHolderPainting
- Implements
-
IGenericDataHolder
- Inherited Members
-
JsonTypeSafeGenericDataHolder.GetDataKeys()
- Extension Methods
Constructors
Painting(Guid, FurnitureType, int[], Map, Vector2, float)
Creates a new furniture instance. By default, this is done using Construct<T>(int[], Map, Vector2, float, Guid?).
public Painting(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor)
Parameters
id
GuidThe id to apply to the created furniture instance
type
FurnitureTypeThe type to create an instance of
colors
int[]The colors to apply to the furniture
map
MapThe map to create the furniture on
pos
Vector2The position that the furniture should have
floor
floatThe floor that this object is on.
Fields
EmitsCreativeEmotion
Stores whether this painting emits a CreativeEmotionModifier when people are in the same room as it. This field is used by the PerfectPainter award personality.
[DataMember]
public bool EmitsCreativeEmotion
Field Value
PaintingType
The type of painting that this object displays
[DataMember]
public PaintingType PaintingType
Field Value
Progress
The progress that has been done on this painting by the Creator so far. This value defaults to 1, which is 100%.
[DataMember]
public float Progress
Field Value
Methods
CanExecuteAction(ActionType, ActionInfo, bool, bool)
Returns whether the given action
can be executed at this map object.
By default, this method returns Valid for all actions, but Furniture additionally returns custom results based on whether the furniture is Broken or based on AreUtilitiesDisabled.
public override CanExecuteResult CanExecuteAction(ActionType action, ActionInfo info, bool automatic, bool isAuxiliary)
Parameters
action
ActionTypeThe action that is querying whether it can be executed.
info
ActionInfoThe action info.
automatic
boolWhether the action was started automatically.
isAuxiliary
boolWhether this object is auxiliary (or the main action object).
Returns
- CanExecuteResult
Whether this object allows the action to be executed at it.
Draw(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List<Item>)
Draws this furniture in the world with the given settings. This is a more generalized version of Draw(GameTime, object, Vector2, Color?, List<Item>)
public override void Draw(GameTime time, object batch, Vector2 pos, float floor, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int[] colors, float drawScale, bool pivot, ParentInfo parent, float depthOffset, List<StaticSpriteBatch.Item> items)
Parameters
time
GameTimeThe game time
batch
objectThe sprite batch to draw with, which is either a Microsoft.Xna.Framework.Graphics.SpriteBatch or MLEM.Graphics.StaticSpriteBatch.
pos
Vector2The position, in world space, that the furniture is at
floor
floatThe floor to draw at.
drawPos
Vector2The position, in draw space, to draw the furniture at
overrideColor
Color?An optional color to override the default colors of the furniture
rotation
Direction2The rotation that the furniture should be drawn with.
colors
int[]The colors to draw the furniture with
drawScale
floatThe scale to draw the furniture with
pivot
boolWhether or not to move the furniture by its texture's pivot point
parent
ParentInfoThe object that this furniture is latched on to, or null if there is none
depthOffset
floatA value that is added onto the calculated depth of the object
items
List<StaticSpriteBatch.Item>A list of sprite batch items that items should be added to if the
batch
is a MLEM.Graphics.StaticSpriteBatch.
GetDescription(List<string>, bool)
This method allows adding a set of strings to the description
list that get displayed when the object is hovered over in the build mode or household storage UIs.
By default, this method adds various strings related to the ElectricityRating, Quality, Creator, and also invokes the OnGetDescription event.
public override void GetDescription(List<string> description, bool forHoverInfo)
Parameters
description
List<string>The description to add to.
forHoverInfo
boolWhether this method is being called by GetHoverInfo(Tooltip) (or by build mode).
GetPrice()
Returns the price of this furniture item, including its CustomPrice or its Type's base price, whether it was devalued through use, whether it is dirty, its Quality, and more.
public override float GetPrice()
Returns
- float
This furniture item's price.
Validate(AppliedMigrations)
This method is called when this object is loaded from disk. Returning false on this method causes the object to be removed from the map. By default, this method invokes OnValidated and OnEventsAttachable.
public override bool Validate(AppliedMigrations appliedMigrations)
Parameters
appliedMigrations
AppliedMigrations
Returns
- bool
false if the object is not valid, true otherwise