Enum Visibility
An enumeration that represents visibility settings for MapObject objects
public enum Visibility
- Extension Methods
Fields
HideZoomedOut = 2
A visibility setting that causes the object to be visible when the MapSection it is in is in view, but only if the game MLEM.Cameras.Camera's MLEM.Cameras.Camera.Scale is greather than TileScale.
Static = 3
A visibility setting that causes the object to be drawn using a MLEM.Graphics.StaticSpriteBatch rather than a Microsoft.Xna.Framework.Graphics.SpriteBatch. Objects that move a lot, or objects that are animated, should not use this visibility setting.
WhenVisible = 0
A visibility setting that causes the object to be visible only when the MapSection it is in is in view
WhenVisibleExt = 1
A visibility setting that causes the object to be visible when the MapSection it is in, or any adjacent map section, is in view