Class TextureHandler
The texture handler stores data for the game's textures, including all of the game's internal textures and various utility methods. It also stores the game's MLEM.Data.RuntimeTexturePacker which is used to pack all textures into a big texture for performance.
public static class TextureHandler
- Inheritance
-
TextureHandler
- Inherited Members
Fields
ClothesTextures
public static readonly Dictionary<(string, ClothesLayer), Dictionary<Point, TextureRegion>> ClothesTextures
Field Value
- Dictionary<(string, ClothesLayer), Dictionary<Point, TextureRegion>>
FurnitureTextures
public static readonly Dictionary<string, TextureRegion> FurnitureTextures
Field Value
- Dictionary<string, TextureRegion>
TexturePacker
public static readonly RuntimeTexturePacker TexturePacker
Field Value
- RuntimeTexturePacker
Properties
AutoTileTexture
public static Dictionary<Point, TextureRegion> AutoTileTexture { get; }
Property Value
- Dictionary<Point, TextureRegion>
CursorTexture
public static UniformTextureAtlas CursorTexture { get; }
Property Value
- UniformTextureAtlas
EmoteTexture
public static Dictionary<Point, TextureRegion> EmoteTexture { get; }
Property Value
- Dictionary<Point, TextureRegion>
FenceTextures
public static Dictionary<Point, TextureRegion> FenceTextures { get; }
Property Value
- Dictionary<Point, TextureRegion>
LightTexture
public static UniformTextureAtlas LightTexture { get; }
Property Value
- UniformTextureAtlas
OpeningTexture
public static Dictionary<Point, TextureRegion> OpeningTexture { get; }
Property Value
- Dictionary<Point, TextureRegion>
ParticleTexture
public static UniformTextureAtlas ParticleTexture { get; }
Property Value
- UniformTextureAtlas
RoofTexture
public static Dictionary<Point, TextureRegion> RoofTexture { get; }
Property Value
- Dictionary<Point, TextureRegion>
StairsTextures
public static Dictionary<Point, TextureRegion> StairsTextures { get; }
Property Value
- Dictionary<Point, TextureRegion>
TileHeight
The height of each tile, in pixels
public static int TileHeight { get; }
Property Value
TileScale
The factor that the current textures' tile size is increased or decreased by, based on the default value of 32x16 pixels.
public static float TileScale { get; }
Property Value
TileTexture
public static Dictionary<Point, TextureRegion> TileTexture { get; }
Property Value
- Dictionary<Point, TextureRegion>
TileWidth
The width of each tile, in pixels
public static int TileWidth { get; }
Property Value
UiTexture
public static Dictionary<Point, TextureRegion> UiTexture { get; }
Property Value
- Dictionary<Point, TextureRegion>
VehicleTexture
public static DataTextureAtlas VehicleTexture { get; }
Property Value
- DataTextureAtlas
WallpaperTextures
public static Dictionary<Point, TextureRegion> WallpaperTextures { get; }
Property Value
- Dictionary<Point, TextureRegion>
WaterTexture
public static Dictionary<Point, TextureRegion> WaterTexture { get; }
Property Value
- Dictionary<Point, TextureRegion>
Events
OnGameContentLoaded
An event that is invoked when the base game has just loaded a Microsoft.Xna.Framework.Graphics.Texture2D through a Microsoft.Xna.Framework.Content.ContentManager. This event can be used by mods to change what textures the game uses.
public static event TextureHandler.GameContentLoadedDelegate OnGameContentLoaded
Event Type
OnLoadGameContent
An event that is invoked when the base game loads textures to be packed or otherwise used. This event can be used by mods to change what textures the game uses by changing the Microsoft.Xna.Framework.Content.ContentManager and/or the path of the texture to load.
public static event TextureHandler.LoadGameContentDelegate OnLoadGameContent