Class MapSection
A map section is a small area in a TinyLife.World.MapSection.Map that actually contains the area's objects. A map section is always SizexSize tiles large.
[DataContract]
public class MapSection : JsonTypeSafeGenericDataHolder, IGenericDataHolder
- Inheritance
-
JsonTypeSafeGenericDataHolderMapSection
- Implements
-
IGenericDataHolder
- Inherited Members
-
JsonTypeSafeGenericDataHolder.GetDataKeys()
- Extension Methods
Constructors
MapSection(Map, Point)
Creates a new map section on the given map, with the given section position. Also fills this map's tile array with the Grass tile.
public MapSection(Map map, Point sectionPos)
Parameters
map
MapThe map
sectionPos
PointThe section coordinates
Fields
Bleed
A constant value that determines the radius of how many sections (in addition to its own section) a Room or Roof can span. This value is used by GetRoom(Point, int), GetRoofs(RectangleF) and GetRoof(Point, int) to query additional sections. This value is set to 2.
public const int Bleed = 2
Field Value
SectionPos
The position, in section coordinates, of this section on the map.
[DataMember]
public readonly Point SectionPos
Field Value
- Point
Size
The constant size of each map section. This value is set to 8.
public const int Size = 8
Field Value
Properties
OtherFloorsWithTiles
Returns a set of floors that also have tiles on them, in addition to the ground floor (or the zeroth floor).
public ICollection<int> OtherFloorsWithTiles { get; }
Property Value
Pos
The position, in tile coordinates, of this section's top left corner.
public Point Pos { get; }
Property Value
- Point
Methods
GetAllTiles()
Returns a set of all the tiles in this map section, including all tiles on the ground floor and all additional nonnull tiles on floors above.
public IEnumerable<(Point Pos, int Floor, Tile Tile)> GetAllTiles()
Returns
Validate(AppliedMigrations)
This method is called when this object is loaded from disk. When called on a map section, each of its MapObject instances is validated.
public void Validate(AppliedMigrations appliedMigrations)
Parameters
appliedMigrations
AppliedMigrations
ValidateEarly(Map)
Validates this map section early, setting its map, and adding its objects to the appropriate collections, and validating the section's tiles. This method is called for all TinyLife.World.MapSection.Map sections before Validate(AppliedMigrations) is called for any sections.
public void ValidateEarly(Map map)
Parameters
map
MapThe map that this section is on.