Table of Contents

Class FoodType.ContainerType

Namespace
TinyLife.Skills
Assembly
Tiny Life.dll

A container type is a set of information for a FoodType that determines what Furniture is constructed to hold the food type.

public class FoodType.ContainerType
Inheritance
FoodType.ContainerType
Inherited Members
Extension Methods

Constructors

ContainerType(string, bool, Func<int, FurnitureType>, Func<bool, FurnitureType>, Func<FoodType, TextureRegion>)

Creates a new container type with the given settings.

public ContainerType(string name, bool isDrink, Func<int, FurnitureType> filled, Func<bool, FurnitureType> empty, Func<FoodType, TextureRegion> texture)

Parameters

name string

The name of this container type.

isDrink bool

Whether the container type contains a drink (and should play a drinking sound rather than an eating sound).

filled Func<int, FurnitureType>

A function that returns the FurnitureType for this container type, based on the serving size.

empty Func<bool, FurnitureType>

A function that returns the FurnitureType that should be used when this container is empty, based on whether the original container held multiple servings or not.

texture Func<FoodType, TextureRegion>

A function that returns the texture to use for a FoodType that is stored in this container.

Fields

Glass

A glass, for protein shakes and water.

public static readonly FoodType.ContainerType Glass

Field Value

FoodType.ContainerType

IsDrink

Whether the container type contains a drink (and should play a drinking sound rather than an eating sound).

public readonly bool IsDrink

Field Value

bool

Mug

A mug, for drinks like coffee.

public static readonly FoodType.ContainerType Mug

Field Value

FoodType.ContainerType

Name

The name of this container type.

public readonly string Name

Field Value

string

Plate

A plate, which additionally functions as a platter if the serving size is more than 1.

public static readonly FoodType.ContainerType Plate

Field Value

FoodType.ContainerType

Methods

GetDefaultTexture(FoodType)

Returns the texture to use for the given FoodType.

public virtual TextureRegion GetDefaultTexture(FoodType type)

Parameters

type FoodType

The food type whose texture to return.

Returns

TextureRegion

The texture that the given food type should be drawn with.

GetEmpty(bool)

Returns the FurnitureType that should be used when this container is empty.

public virtual FurnitureType GetEmpty(bool heldMultiple)

Parameters

heldMultiple bool

Whether the original container held multiple servings, or just one.

Returns

FurnitureType

The furniture to use when this container is empty.

GetFilled(int)

Returns the FurnitureType for this container type, based on the serving size.

public virtual FurnitureType GetFilled(int servingSize)

Parameters

servingSize int

The serving size to use.

Returns

FurnitureType

The furniture for this container type.