Table of Contents

Class Skill

Namespace
TinyLife.Skills
Assembly
Tiny Life.dll

A skill is an ability that a Person can have which influences their behavior in some way. Skill instances are created from their corresponding SkillType.

[DataContract]
public class Skill
Inheritance
Skill
Inherited Members
Extension Methods

Constructors

Skill(SkillType)

Creates a new skill instance from the given SkillType.

public Skill(SkillType type)

Parameters

type SkillType

The type of skill to construct

Fields

Type

The underlying SkillType that this skill instance originates from

[DataMember]
public readonly SkillType Type

Field Value

SkillType

Properties

Level

The current level of this skill. Note that this value never goes beyond GetMaxLevel(AgeGroup). To modify this value efficiently, use Gain(Person, float) or GainSkill(SkillType, float, ActionInfo, float).

[DataMember]
public int Level { get; set; }

Property Value

int

PointPercentage

The percentage of PointsToNextLevel out of the RequiredPointsToNextLevel. This value is always between 0 and 1.

public float PointPercentage { get; }

Property Value

float

PointsToNextLevel

The amount of skill points that are required until the next Level is reached. To modify this value, use Gain(Person, float) or GainSkill(SkillType, float, ActionInfo, float).

[DataMember]
public float PointsToNextLevel { get; }

Property Value

float

RequiredPointsToNextLevel

Returns the amount of skill points that is required to reach the next level. This value is depenedent on the current Level, meaning higher skill levels are harder to reach.

public int RequiredPointsToNextLevel { get; }

Property Value

int

The points required for the next level

TotalPercentage

The percentage of the Level, plus the PointPercentage, out of the total MaxLevel. Essentially, this value represents the total progress that this skill has, between 0 and 1.

public float TotalPercentage { get; }

Property Value

float

Events

OnAdditionalEarnedActions

An event that is invoked when a notification for a skill level up is displayed for the given Skill. The list can have additional display strings added to based on a reached level to display additional actions or abilities that a person gains when reaching that level. This is an event version of AdditionalEarnedActions.

public static event Action<Person, Skill, List<(int Level, string DisplayName)>> OnAdditionalEarnedActions

Event Type

Action<Person, Skill, List<(int Level, string DisplayName)>>