Table of Contents

Class Notifications

Namespace
TinyLife.Uis
Assembly
Tiny Life.dll

This class holds information about the current and past notifications that are displayed in the top center of the screen. To create custom notifications, use Add(MapObject, string, NotifType, bool) or Add(string, string, NotifType, bool).

public static class Notifications
Inheritance
Notifications
Inherited Members

Fields

AchievementIcon

public static readonly string AchievementIcon

Field Value

string

BillsIcon

public static readonly string BillsIcon

Field Value

string

CheatsIcon

public static readonly string CheatsIcon

Field Value

string

DeathIcon

public static readonly string DeathIcon

Field Value

string

DebugIcon

public static readonly string DebugIcon

Field Value

string

ErrorIcon

public static readonly string ErrorIcon

Field Value

string

JobIcon

public static readonly string JobIcon

Field Value

string

MailIcon

public static readonly string MailIcon

Field Value

string

MaxHistoryLength

The maximum amount of entries that can be in the notification history before the oldest entries start being deleted.

public const int MaxHistoryLength = 1024

Field Value

int

NewspaperIcon

public static readonly string NewspaperIcon

Field Value

string

RestoreIcon

public static readonly string RestoreIcon

Field Value

string

SpeechIcon

public static readonly string SpeechIcon

Field Value

string

SteamIcon

public static readonly string SteamIcon

Field Value

string

UpgradeIcon

public static readonly string UpgradeIcon

Field Value

string

WrenchIcon

public static readonly string WrenchIcon

Field Value

string

Methods

Add(string, string, NotifType, bool)

Adds a new notification related to nothing. The passed icon is displayed instead of an object.

public static void Add(string icon, string content, NotifType type = NotifType.Info, bool center = false)

Parameters

icon string

The icon that should be displayed in the notification

content string

The content of the notification. Should be localized using Localization

type NotifType

The type that this notification should have, which determines the color of its background

center bool

Whether the notification should be displayed as a splash notification in the center of the screen, rather than in the notification area on the side.

Add(MapObject, string, NotifType, bool)

Adds a new notification related to the given map object. The passed object is also the one that will be displayed in the notification.

public static void Add(MapObject obj, string content, NotifType type = NotifType.Info, bool center = false)

Parameters

obj MapObject

The map object that this notification relates to

content string

The content of the notification. Should be localized using Localization

type NotifType

The type that this notification should have, which determines the color of its background

center bool

Whether the notification should be displayed as a splash notification in the center of the screen, rather than in the notification area on the side.

RegisterIcon(string, TextureRegion)

Registers an icon that can be used as a notification icon in Add(string, string, NotifType, bool). Icons are registered so that notification instances remember them when the game is closed and loaded again.

public static string RegisterIcon(string name, TextureRegion texture)

Parameters

name string

The name of the icon to register.

texture TextureRegion

The texture that the icon should display.

Returns

string

The name, for registering and immediately storing in a variable.