Enum DefaultSound
An enumeration that represents the sound effects that the game contains by default. Instances of these can be acquired using Get(DefaultSound), or they can be played in-world using PlaySound(DefaultSound, Vector2, float, float, float, bool, bool) or PlaySound(DefaultSound, MapAudioEmitter, float, float, bool, bool).
public enum DefaultSound
- Extension Methods
Fields
Bathtub = 0Blender = 1Car = 2ChopFood = 3CocktailShaker = 4CoffeeMachine = 5Destroy = 6Doorbell = 7Eat = 8ElectricityCrackle = 9Fireplace = 10Flush = 11Kettle = 12LightFireplace = 13LightSwitch = 14MailboxOpen = 15MenuClick = 16ClickDisallowed = 17NaturalPlace = 18PlaceGeneric = 19PutDownWeights = 20RoofPlace = 21SetDownWood = 22Shower = 23Sink = 24SipDrink = 25StoveCooking = 26TrashCan = 27Treadmill = 28Typing = 29Washing = 30WaterPlace = 31Woodworking = 32Clone = 33Rotate = 34