Table of Contents

Enum DefaultSound

Namespace
TinyLife.Utilities
Assembly
TinyLife.dll

An enumeration that represents the sound effects that the game contains by default. Instances of these can be acquired using Get(DefaultSound), or they can be played in-world using PlaySound(DefaultSound, Vector2, float, float, float, bool, bool) or PlaySound(DefaultSound, MapAudioEmitter, float, float, bool, bool).

public enum DefaultSound
Extension Methods

Fields

Bathtub = 0
Blender = 1
Car = 2
ChopFood = 3
CocktailShaker = 4
CoffeeMachine = 5
Destroy = 6
Doorbell = 7
Eat = 8
ElectricityCrackle = 9
Fireplace = 10
Flush = 11
Kettle = 12
LightFireplace = 13
LightSwitch = 14
MailboxOpen = 15
MenuClick = 16
ClickDisallowed = 17
NaturalPlace = 18
PlaceGeneric = 19
PutDownWeights = 20
RoofPlace = 21
SetDownWood = 22
Shower = 23
Sink = 24
SipDrink = 25
StoveCooking = 26
TrashCan = 27
Treadmill = 28
Typing = 29
Washing = 30
WaterPlace = 31
Woodworking = 32
Clone = 33
Rotate = 34