Table of Contents

Namespace TinyLife.Utilities

Classes

ColorScheme

A color scheme is a list of Microsoft.Xna.Framework.Color instances with which an object can be colored. By default, a set of color schemes exist (defined in this class), but new ones can be created easily using Create(params object[]).

Extensions

A set of extensions for dealing with various things required by Tiny Life.

TextureHandler

The texture handler stores data for the game's textures, including all of the game's internal textures and various utility methods. It also stores the game's MLEM.Data.RuntimeTexturePacker which is used to pack all textures into a big texture for performance.

Structs

ColorSettings

Delegates

TextureHandler.GameContentLoadedDelegate

A delegate used by OnGameContentLoaded.

TextureHandler.LoadGameContentDelegate

A delegate used by OnLoadGameContent.