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    Class LotEmployment

    A lot employment is a job that a Person executes somewhat perpetually. A person with a LotEmployment does not live on a Lot or in a Household, but instead either works at their lot employment or "leaves the city" through an TinyLife.Actions.BeAwayFromLotEmploymentAction. Lot employments can be added to lots using Employments or to a map using MapWideEmployments.

    Inheritance
    System.Object
    LotEmployment
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: TinyLife.World
    Assembly: Tiny Life.dll
    Syntax
    public class LotEmployment

    Constructors

    LotEmployment(String, Range<Int32>, Func<ActionType[]>)

    Creates a new lot employment with the given settings

    Declaration
    public LotEmployment(string name, Range<int> workHours, Func<ActionType[]> actions)
    Parameters
    Type Name Description
    System.String name

    The lot employment's name

    MonoGame.Extended.Range<System.Int32> workHours

    The lot employment's work hours

    System.Func<ActionType[]> actions

    The actions that lot employees should execute

    Fields

    Actions

    A set of ActionType instances that a person working in this employment should execute. Using actions with the Nothing category will cause any instances of the action to act as if they had the Self category instead.

    Declaration
    public readonly Func<ActionType[]> Actions
    Field Value
    Type Description
    System.Func<ActionType[]>

    MapWideEmployments

    A list of lot employments that are map-wide, that is, that aren't bound to a Lot. To add more map-wide lot employments, just add additional entries to this list.

    Declaration
    public static readonly List<LotEmployment> MapWideEmployments
    Field Value
    Type Description
    System.Collections.Generic.List<LotEmployment>

    Name

    The name of this lot employment

    Declaration
    public readonly string Name
    Field Value
    Type Description
    System.String

    WorkHours

    The range of hours that this lot employment is active in. During times outside of these hours, people with this employment will automatically enqueue and execute a TinyLife.Actions.BeAwayFromLotEmploymentAction.

    Declaration
    public readonly Range<int> WorkHours
    Field Value
    Type Description
    MonoGame.Extended.Range<System.Int32>

    Properties

    IdleObjects

    A set of ObjectCategory flags that represent the item types that a person with this lot employment will idle around if they have nothing else to do. If this is set to a non-Nothing category, people with this lot employment will automatically enqueue the LotEmploymentIdle action if there is nothing else to do currently.

    Declaration
    public ObjectCategory IdleObjects { get; set; }
    Property Value
    Type Description
    ObjectCategory

    IsFinished

    A function that can be used to finish the lot employment's work hours before the current time is outside of WorkHours. This is used by the mail carrier to make them stop working once all mail is delivered.

    Declaration
    public Func<Person, bool> IsFinished { get; set; }
    Property Value
    Type Description
    System.Func<Person, System.Boolean>

    Methods

    GetCurrentPerson(Map, Lot)

    Returns the Person that is currently in charge of this lot employment To check for MapWideEmployments, a null lot can be passed.

    Declaration
    public Person GetCurrentPerson(Map map, Lot lot)
    Parameters
    Type Name Description
    Map map

    The map

    Lot lot

    The lot, or null for a MapWideEmployments entry

    Returns
    Type Description
    Person

    The person that currently works in this lot employment, or null if there is none

    SetCurrentPerson(Map, Lot, Person, Boolean)

    Sets the current person for this lot employment on the given Map and Lot. If this employment is a MapWideEmployments entry, the lot should be null.

    Declaration
    public void SetCurrentPerson(Map map, Lot lot, Person person, bool manual = true)
    Parameters
    Type Name Description
    Map map

    The map

    Lot lot

    The lot, or null if this is a map wide employment

    Person person

    The person to set, or null to remove the currently employed person.

    System.Boolean manual

    Whether this person was set manually (by a user) or automatically (using UpdateExternalPeople(Action<Single>)

    Extension Methods

    Extensions.JsonCopy<T>(T)
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