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    Class Wallpaper

    A wallpaper is a single-instanced object that can be attached to a Wall, which makes the wall render a different texture. To register custom wallpapers, use Register(String, Int32, Dictionary<Point, TextureRegion>, Point, ColorScheme, TextureRegion, Nullable<Int32>, Type). Note that registered wallpapers need to use a texture generated by ApplyMasks(Texture2D, Int32, Int32, RuntimeTexturePacker, Action<Dictionary<Point, TextureRegion>>).

    Inheritance
    System.Object
    Wallpaper
    Implements
    IPricedObject
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: TinyLife.World
    Assembly: Tiny Life.dll
    Syntax
    [JsonConverter(typeof(Wallpaper.Converter))]
    public class Wallpaper : IPricedObject

    Constructors

    Wallpaper(String, String, Int32, Dictionary<Point, TextureRegion>, Point, Int32[], ColorScheme[], TextureRegion, Int32[])

    Creates a new wallpaper with the given settings. To create an instance of a custom wallpaper class, use Register(String, Int32, Dictionary<Point, TextureRegion>, Point, ColorScheme, TextureRegion, Nullable<Int32>, Type).

    Declaration
    protected Wallpaper(string baseName, string name, int price, Dictionary<Point, TextureRegion> textures, Point textureRegion, int[] colors, ColorScheme[] colorSchemes, TextureRegion icon, int[] defaultColors)
    Parameters
    Type Name Description
    System.String baseName
    System.String name
    System.Int32 price
    System.Collections.Generic.Dictionary<TKey, TValue><Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion> textures
    Microsoft.Xna.Framework.Point textureRegion
    System.Int32[] colors
    ColorScheme[] colorSchemes
    MLEM.Textures.TextureRegion icon
    System.Int32[] defaultColors

    Fields

    BaseName

    The name of this type of wallpaper. Whereas Name has the index of its color scheme appended to it, this one is just the type's name.

    Declaration
    public readonly string BaseName
    Field Value
    Type Description
    System.String

    Colors

    The set of colors applied to this wallpaper instance. Each entry represents an index in the ColorSchemes of this wallpaper.

    Declaration
    public readonly int[] Colors
    Field Value
    Type Description
    System.Int32[]

    ColorSchemes

    An array of ColorScheme that this wallpaper type uses. If this array has more than one entry, textures for the other layers will be gathered to the right of the texture region passed in the constructor.

    Declaration
    public readonly ColorScheme[] ColorSchemes
    Field Value
    Type Description
    ColorScheme[]

    DefaultColors

    The colors that this wallpaper should have by default.

    Declaration
    public readonly int[] DefaultColors
    Field Value
    Type Description
    System.Int32[]

    Icon

    The build mode icon for this object, which represents the category / theme / mod that it comes from. If this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.

    Declaration
    public readonly TextureRegion Icon
    Field Value
    Type Description
    MLEM.Textures.TextureRegion

    Name

    The name of this specific wallpaper. This is comprised of the BaseName with its color scheme index attached to it.

    Declaration
    public readonly string Name
    Field Value
    Type Description
    System.String

    Price

    The price of this wallpaper. Can be retrieved easily using GetPrice().

    Declaration
    public readonly int Price
    Field Value
    Type Description
    System.Int32

    Wallpapers

    The registry for all Wallpaper objects in the game and mods. Use Register(String, Int32, Dictionary<Point, TextureRegion>, Point, ColorScheme, TextureRegion, Nullable<Int32>, Type) to register custom wallpapers.

    Declaration
    public static readonly ReadOnlyDictionary<string, Wallpaper[]> Wallpapers
    Field Value
    Type Description
    System.Collections.ObjectModel.ReadOnlyDictionary<TKey, TValue><System.String, Wallpaper[]>

    Methods

    Draw(GameTime, SpriteBatch, Vector2, WallMode, Boolean, Boolean, Single, Single, Boolean, Nullable<Color>)

    Draws this wallpaper on the given wall with the given data.

    Declaration
    public virtual void Draw(GameTime time, SpriteBatch batch, Vector2 drawPos, WallMode mode, bool isDown, bool vertical, float scale, float depth, bool shadow, Color? overrideColor = null)
    Parameters
    Type Name Description
    Microsoft.Xna.Framework.GameTime time

    The current game time

    Microsoft.Xna.Framework.Graphics.SpriteBatch batch

    The sprite batch used for rendering

    Microsoft.Xna.Framework.Vector2 drawPos

    The position, in screen coordinates, that the wall should be drawn at

    WallMode mode

    The WallMode that the wall should be drawn with

    System.Boolean isDown

    Whether or not the wall is rendering with a reduced height

    System.Boolean vertical

    Whether or not the wall is vertical (or horizontal) in the world

    System.Single scale

    The scale that the wall should be rendered with

    System.Single depth

    The depth that the wall should be rendered with

    System.Boolean shadow

    Whether or not the shadow texture should be applied on top of the texture

    System.Nullable<T><Microsoft.Xna.Framework.Color> overrideColor

    A color that this object should be rendered with, instead of its default color

    DrawUi(Element, SpriteBatch, GameTime, Single)

    Draws this wallpaper on the given MLEM.Ui.Elements.Element in ui space

    Declaration
    public virtual void DrawUi(Element e, SpriteBatch batch, GameTime time, float drawScale = 0.3F)
    Parameters
    Type Name Description
    MLEM.Ui.Elements.Element e

    The element to draw on

    Microsoft.Xna.Framework.Graphics.SpriteBatch batch

    The batch to draw with

    Microsoft.Xna.Framework.GameTime time

    The current game time

    System.Single drawScale

    The scale to draw with. Defaults to 0.3.

    GetPrice()

    Returns the price that this object can be bought or sold for. Note that, like in the case of the Painting, the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the FurnitureTool or similar.

    Declaration
    public virtual float GetPrice()
    Returns
    Type Description
    System.Single

    The object's price

    Register(String, Int32, Dictionary<Point, TextureRegion>, Point, ColorScheme, TextureRegion, Nullable<Int32>, Type)

    Creates and registers a new wallpaper with the given settings. Note that the textures should be one generated using ApplyMasks(Texture2D, Int32, Int32, RuntimeTexturePacker, Action<Dictionary<Point, TextureRegion>>), as otherwise, graphical issues will occur.

    Declaration
    public static void Register(string name, int price, Dictionary<Point, TextureRegion> textures, Point textureRegion, ColorScheme color, TextureRegion icon = null, int? defaultColor = null, Type constructedType = null)
    Parameters
    Type Name Description
    System.String name

    The name of the wallpaper type

    System.Int32 price

    The price of a single wallpaper of this type

    System.Collections.Generic.Dictionary<TKey, TValue><Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion> textures

    The texture that this wallpaper should use. This needs to have been generated using ApplyMasks(Texture2D, Int32, Int32, RuntimeTexturePacker, Action<Dictionary<Point, TextureRegion>>).

    Microsoft.Xna.Framework.Point textureRegion

    The top left texture region of this wallpaper (on the original texture, not the mask)

    ColorScheme color

    The color scheme of the wallpaper.

    MLEM.Textures.TextureRegion icon

    The build mode category icon of this object

    System.Nullable<T><System.Int32> defaultColor

    The color that this wallpaper should display with by default in the wallpaper tool.

    System.Type constructedType

    The System.Type that should be constructed to create this wallpaper. Defaults to Wallpaper.

    Register(String, Int32, Dictionary<Point, TextureRegion>, Point, ColorScheme[], TextureRegion, Int32[], Type)

    Creates and registers a new wallpaper with the given settings. Note that the textures should be one generated using ApplyMasks(Texture2D, Int32, Int32, RuntimeTexturePacker, Action<Dictionary<Point, TextureRegion>>), as otherwise, graphical issues will occur.

    Declaration
    public static void Register(string name, int price, Dictionary<Point, TextureRegion> textures, Point textureRegion, ColorScheme[] colors, TextureRegion icon = null, int[] defaultColors = null, Type constructedType = null)
    Parameters
    Type Name Description
    System.String name

    The name of the wallpaper type

    System.Int32 price

    The price of a single wallpaper of this type

    System.Collections.Generic.Dictionary<TKey, TValue><Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion> textures

    The texture that this wallpaper should use. This needs to have been generated using ApplyMasks(Texture2D, Int32, Int32, RuntimeTexturePacker, Action<Dictionary<Point, TextureRegion>>).

    Microsoft.Xna.Framework.Point textureRegion

    The top left texture region of this wallpaper (on the original texture, not the mask)

    ColorScheme[] colors

    The color schemes for each layer of the wallpaper. If there is more than one entry, additional layers will automatically be gathered to the right of the passed textureRegion.

    MLEM.Textures.TextureRegion icon

    The build mode category icon of this object

    System.Int32[] defaultColors

    The colors that this wallpaper should display with by default in the wallpaper tool.

    System.Type constructedType

    The System.Type that should be constructed to create this wallpaper. Defaults to Wallpaper.

    Implements

    IPricedObject

    Extension Methods

    Extensions.JsonCopy<T>(T)
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